TURN OFF PLAYER COLLISION and REG COMPARES | CE Tutorial Games 6.8.1

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TURNING OFF PLAYER COLLISION and REG COMPARES | CE Tutorial Games 6.8.1
Part 2 of taking a look at the Step 3 of the CE Tutorial Games, today we are going to find and turn off the player collision to be able to pass thru our enemies to complete the challenge. Also I will show you an alternate way to compare using the base registries.
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14 comments

  1. Nice vid as always Chris, also it’s the first time I see a register compare. This little things may be useful in the future 😀

    1. Thx pal, Ill also be doing one on stack compare in the near future, which is basically the same thing as registry compares but using the values on the stack with esp/ebp

    1. yes it is server side online game. its called walking dead: road to survival.,few russian players managed to hack it, i will look at packet editing and client spoofing, i just need a lead in right direction to hack it. thanks for help 🙂

    2. If it is online then it is probably server sided values, so value scanners like CE will not work, you may have to look into packet editing, or client spoofing. You will need to google those, but probably still will not be much help

    1. I may get into it in the future, but for the time being you can check out guidedhacking.com, those guys specialize in doing hat

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