10 Game Difficulty Mechanics We All HATE
We love difficult video games, however some video games use lame methods and annoying methods to make game issue unsatisfying.
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There’s a huge difference between challenging/fun and hard/frustrating
@mc philosoraptor the only people playing that clearly have never completed a Souls game try to use your own thoughts
@Darryl Smith heh git gud
I feel like that disparity is unknown or ignored by most players and developers. The point about needing to replay a section dozens of times to memorize everything before you can hope to get through is particularly annoying to me.
Nice honkers.
Actually id say its a pretty fine line
Player: *hides in completely undiscoverable location*
Game AI: “hey Siri navigate to player”
Cyberpunk 2077 Cops be like…
Yup I hate when you’re driving and the enemy just spawns right in front of you for no reason at all
@William Jenkins But it’s fits the the whole “AI speed running to you somehow” trope
@E L L I S that’s th3 whole point of zombies lmao
They’re probably using Alexa. Siri would send them elsewhere
When they add waves of normal enemies to a boss fight. Screw that.
hee hee me cheese boss, oh wait he has his minions infinitely spawning that stop my combo evverytime i try to do my trick on the boss >:(
This trope is annoying, for sure, but it can be done very well.
The Deacons of the Deep from Dark Souls III did this perfectly, same with the Loghorrean from Grim Dawn.
@Dr Ghost The Tomassi fight, especially. Bloody hell!
When they add respawning mini boss enemies that you need to defeat a certain way but while you fight them the boss starts healing.
If it’s one thing I hate in video games is being timed to do a quest.
GTA VC players would laugh
This is one of the reasons why I refuse to play Pathfinder: Kingmaker.
I hate that so much.
I wouldn’t call “bugs” mechanics, they are not supposed to be there lol.
@Shanetor Yeah… I remember once when I was playing Assassin’s Creed 2, one of the rooftop guards split into about 10 copies of himself- for no clear reason! It was like watching that scene in The Matrix when the agent dodged those bullets…😳
@Noctus rockstar is no where near as bad as Ubi or Bethesda
@Spygun04 Wow, I’m gonna look into that- I don’t remember the last Bethesda game I’ve played. However, I know Rockstar and Ubi Soft games to be pretty glitchy as well.
@Noctus yeah but Bethesda doesn’t just take the cake, but the entire bakery when it comes to glitches
@Joe Kickass LOL, are you saying Bethesda makes glitchy games?😄 When I was a kid I thought ALL North American game developers made buggy games- since “the best” games always came from Japan…
Escort missions where the the escorted are dumber than a bag of rocks with the constitution of a wet paper bag in a hurricane.
@otakon17 Another thing I detest. It’s similar to Wasteland 2 in that regard.
@osareafallire No, XCOM gets “false percentages and gaming against the player when they’re doing too well”. XCOM will FUDGE your rolls when you’re doing too well.
Looking at you Goldeneye
XCOM much?
This is why I play story games on normal. It provides just enough challenge for me not to get bored but I’m not wanting to rage punch my monitor. I also suck at puzzles so I gave up on The Witness after a few hours lol
here here!
I loathe bullet sponging, it ruins my immersion big time.
don’t play looter shooters, or mmos, or most difficulties above normal in general because it is just that: higher hp pool, defense and/or damage for enemies.
@Saxy Calzone or Destiny. Or Destiny 2. Just…don’t play Destiny anyeay.
Bullet sponges are terrible. You’re sitting there shooting 1 hundred rounds into a normal grunt and he’s just like “tis but a scratch.” Next thing you know your ammo is gone and he’s taking you to the cleaners
I get the reasoning for difficulty in the remake for Resident Evil 2, but it really threw me for a loop when I realized zombies could take five plus bullets to the head and still attack. Immersion ruined.
@Adam c oh yeah. Unless you play the absolute lowest difficulty
“Surprise mechanics” is what we all hate.
Every NFS game rival vehicle that could do 400mph+ to catch you on the last lap…
@David Chawner i never understood the point of punishing a player for being good. It just negates any skill progression.
or the police cars in gta5 that can match a 2 million dollar super car on a straight line but suddenly become grandma’s rust bucket the moment you hop in them and start driving 😀
Rubberbanding is the WORST mechanic in any racing game.
True
And make U turn with that speed
“just bigger numbers”
so like 90% of the games ever made
As someone who has started gaming late in their 20s I would be highly discouraged if the game is nagging me about playing on easy. some games I need to play first in easy to grasp the concept and replay it afterwards in a harder setting, like currently doom eternal which is awsome to see the progress I’ve made
Some games will even force the difficulty up or down, just switching the settings on you with no prompt.
@cattysplat i want to search it, remember any games?
Age of Empires, where the CPU has infinite resources.
They literally sent villagers inside my area and built a stable or a barrack just to assert dominance over my failing empire…
Or other Games where the Enemy has infinite Ammo,Mana,Stamina.etc. .
Demons souls has the oposite of adaptive difficulty, it gets harder the more you die and easier the less you die
Ah yes, the old Gradius/R-Type difficulty curve.
I hate in racing games like the need for speeds when your winning and the games just like “ohh no you don’t” and the AI just fly past you like your not moving. And it’s usually about 90% of the way through the race so you have to start all over again
@Bearrett 50 Kal The AI in Forza does cheat btw, the game multiplies their hp based on how far from the player they are.
Fucking Mario Kart in 200cc 🤦🏽♂️
Yep😐
@Ganeic Mehiro I’ve always thought it was pretty lazy to develop the AI like that too.
@Micah Jones Yeah, i prefer ai cars falling behind if your driving good. It’s more fun for me at least if I can get a lap or two ahead of them. I remember one of the nfs games that was simply too hard because you had to drive perfectly to win.use every slip stream you could and if you did one turn badly you could as well restart the level.
“ALL YOU HAD TO DO, WAS FOLLOW THE DAMN TRAIN CJ!” The most annoying mission in GTA: SA.
Just slow down time in Majora’s mask. They don’t really advertise it but it helps
“like try playing a game with unresponsive controls, or ones that will just crash randomly, a perfect example of this is” COD COLD WAR LMFAO
I would love a top 10 games whos difficulty changes the entire game
The trouble with horror games doing the “play over and over until you get it right” is you stop being scared and start getting annoyed.
@kikiphallin i’ll keep that in mind 🙂
@Careless Dreamer I believe there is a Demo for the game if you want to try it. Anyways, good luck if you decide to play through it 🙂
@kikiphallin well i suppose i’d have to try it out. not gonna buy it certainly, but if i knew someone who owned it i’d be willing to pick up the controller, i’m not so close-minded i won’t try things 🙂
@Careless Dreamer Take it from someone who doesn’t like Cat n’ mouse horror games and never plays them. Resident evil 2 remake nails the difficulty, it’s not really hard and Mr X while “scary” it’s much more bereable than other “monsters” of that kind.
@The Dork Knight Evil within gas labyrinth.